Over the past years a huge number of UDK levels have been created for use in teaching and research at Worcester. Examples include rehabilitation of stroke victims, footfall planning for architects, virtual labs for learning physics and also mechanical engineering.
We now wish to develop additional levels, and it makes sense to use UE4. This project will analyse levels created in UDK and provide a detailed and well-documented structured approach which we can follow to port existing UDK levels to UE4. This will consider all assets such as textures, materials, static meshes, etc., as well as code.