Unity3D-based Interactive Viewer for the VR Glaciers & Glaciated Landscapes Project

Description

This project is in collaboration with Dr Des McDougall of the Institute of Science and the Environment, in relation to his ongoing 'VR Glaciers & Glaciated Landscapes' project, which allows students of Geography and allied disciplines to do virtual fieldwork.

As it stands, VR Glaciers & Glaciated Landscapes provides a web-portal to virtual fieldtrips, consisting of sets of GIS-linked 'panospheres' (ie panoramic 360 degree, annotated photographs), which are easily viewed and navigated as html5 webpages.  It looks nice and works well, but there is always room for improvement - can you prototype an application that offers more?  For example, can you make it work with 360 degree videos?  Can you make it possible for the viewer to annotate the key features of the images/videos as a part of their coursework?  Is there anything else you can offer that might be useful?

Remember that with a DBT project, in addition to delivering a working prototype, you must also provide:

  • a requirements specification and plan, developed through background research/study and discussions with your supervisor
  • a detailed and reasoned software design, highlighting how it achieves strong cohesion and loose coupling
  • a development plan/log based on the above design
  • a test strategy and log, showing the planned approach to verification and the results of your tests.
Supervisor
Marc Price
Research Question
Design, build, and test a prototype Unity3D-based interactive viewer for the VR Glaciers & Glaciated Landscapes project.
Proposed Primary Research
Design - Build - Test a high-quality interactive viewer for multiple, 360 degree panoramic images and videos, allowing the user to navigate between viewpoints and annotate views.  Although the context is fairly constrained, what you choose to do is quite open-ended - hence a 'rapid prototyping' approach is necessary.