Game Design

Guiding the Mind: Influencing choices players make in a FPS Game

Game Level

When you play a game, how do you decide where to go next? Which door to go through, or which staircase to go up. Which path to take out in the open? Here you will study theories of perception and cognition and apply these to designing a game level, or modding one with additional assets which should influence the players' decisions.

Primary research would involve getting a load of folk to play your level(s). You would make a video log of their behaviour and subject this to analysis.

Topics
Supervisor

Serious Games: Scenario Planning Climate Disaster

Theoretical / Design-Build-Test. This outline is for a number of possible projects that could be pursued around the use of Serious Games to model and plan for climate disaster.

An interesting resource is the climate countdown graphic provided by MCC Berlin at mcc-berlin.net - scroll down about halfway.  The graphic provides an estimate of the duration until 1.5C and 2.0C warming is reached.  The estimate is based on real-time data, and this could provide a context to build your project around.  There is potential, for example, to attempt to build-in a climate tipping-point that translates as a 'climate disaster'

This description is a work-in-progress, please contact Marc Price for further details if you are interested.

Supervisor