Serious Games

Unity3D-based Interactive Viewer for the VR Glaciers & Glaciated Landscapes Project

This project is in collaboration with Dr Des McDougall of the Institute of Science and the Environment, in relation to his ongoing 'VR Glaciers & Glaciated Landscapes' project, which allows students of Geography and allied disciplines to do virtual fieldwork.

As it stands, VR Glaciers & Glaciated Landscapes provides a web-portal to virtual fieldtrips, consisting of sets of GIS-linked 'panospheres' (ie panoramic 360 degree, annotated photographs), which are easily viewed and navigated as html5 webpages.  It looks nice and works well, but there is always room for improvement - can you prototype an application that offers more?  For example, can you make it work with 360 degree videos?  Can you make it possible for the viewer to annotate the key features of the images/videos as a part of their coursework?  Is there anything else you can offer that might be useful?

Remember that with a DBT project, in addition to delivering a working prototype, you must also provide:

  • a requirements specification and plan, developed through background research/study and discussions with your supervisor
  • a detailed and reasoned software design, highlighting how it achieves strong cohesion and loose coupling
  • a development plan/log based on the above design
  • a test strategy and log, showing the planned approach to verification and the results of your tests.
Supervisor

Porting UDK Levels to UE4

UDK Level

 

Over the past years we have created a huge number of UDK levels  for use in teaching and research at Worcester. Examples include rehabilitation of stroke victims, footfall planning for architects, virtual labs for learning physics and also mechanical engineering.

We now wish to port some of this work to the Unreal-4 (UE4) engine. This project will involve (i) reviewing the current UDK simulation engine, the code and assets (ii) work out how to port the code and assets to UE4 and document this, to help future researchers, (iii) port several simulation levels from UDK to UE4, such as the launch of a Saturn-V rocket, monster-truck suspension, a wind-turbine for example. Some steps to producing a code-template for UE4 have been made, so you will not be starting from scratch :) 

Primary data will be collected from your simulations where you will compare the accuracy of simulation data with theoretical formulae or real-world data.

Topics
Supervisor

Serious Games: Scenario Planning Climate Disaster

Theoretical / Design-Build-Test. This outline is for a number of possible projects that could be pursued around the use of Serious Games to model and plan for climate disaster.

An interesting resource is the climate countdown graphic provided by MCC Berlin at mcc-berlin.net - scroll down about halfway.  The graphic provides an estimate of the duration until 1.5C and 2.0C warming is reached.  The estimate is based on real-time data, and this could provide a context to build your project around.  There is potential, for example, to attempt to build-in a climate tipping-point that translates as a 'climate disaster'

This description is a work-in-progress, please contact Marc Price for further details if you are interested.

Supervisor